Our Markets

Indot brings low-cost, high quality, easily implemented interactivity to products, opening the door to excellent business and customer value. In-dot's proprietary technology is easily adopted to a manufacturer, publisher or other content owner's existing property and new concepts. In-dot currently focuses on the children's literature, game, electronic learning aids (ELA), language learning, and merchandising markets. For children's literature, Indot makes a page come to life, enriching and stimulating the reading experience. For games, it adds a complementary or new layer, bringing a new and natural kind of interactivity to the game's concept. For ELAs, it adds a new dimension that enhances and accelerates learning. For language learning, it reinforces speaking and listening skills, bringing to standalone language learning products capabilities that previously available only in computer-based language learning. For merchandising, it opens a new world of possibilities through personified interactivity ranging from low-cost giveaways through random gaming extended through Web downloads.

Overall, Indot enriches a product offering with:

Higher user interactivity
Skills development (eye-hand coordination, orientation, training, etc.) Random gaming and content capabilities
Self-recorded content
Applications for multiple age groups
Indot-enhanced products have high consumer value, perceived as:

Friendly and easy-to-use - One of the most intuitive interactive designs available on the market today!
Affordable - Can be provided at a breakthrough per unit price that is unequivocally the lowest on the market today!
Versatile - Easily implemented, with infinite uses, ranging from advanced learning scenarios to no-frills, pre-recorded devices Indot-enabled interactive capabilities can increase a property's business value by:

Leveraging existing titles/content, and in multiple languages
Creating "application families" across media (books, games,
puzzles…)
Extending product/content through Web applications
Indot enables a revenue-enhancing "cross-over" between the
physical product world and the live content world, enabling content owners to repurpose recorded material by embedding it within the corresponding physical asset.


Children's Literature Games Electronic
Learning Aids (ELAs)
Language Learning Assisted
Learning
Merchandising

Assisted Learning

Yet another key role for the Indot technology platform lies in tools for special needs learning, including communications disorders. The easy-to-use optical reader, character personification, and stimulation of the interactive scenario provide a key enabler for meeting the requirements of children with special needs.

 

 

 

 

 

 

 
 
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